Making the Zune HD Sparkle with XNA Game Studio 3.1 – Part 1

Introduction

This article explores using XNA Game Studio to access the two primary forms of user input on the Zune HD: the multitouch screen, and the accelerometer. We’ll do this by building a small demo that allows the user to create sparkles by touching the screen, and to move them around by tilting the device.

Over the course of this tutorial, the following subjects will be covered:

  • Multitouch input
  • Accelerometer input
  • Animating blended sprites
  • A simple UI  (in part two)

I won’t be going over how to create a new XNA game project, nor will I describe how to add textures using the Content Pipeline. I assume that the reader has read enough about Game Studio to know how to do these things already. If you haven’t, I suggest downloading XNA Game Studio (a link is provided below) and going through the first tutorial provided in the Game Studio documentation.

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Posted in Game Development, programming at February 16th, 2010. No Comments.