« Posts tagged XNA Game Studio Docs & Resources

Creator’s Club is Dead… long live… App Hub?

Those of you who have recently tried to access creators.xna.com may have noticed something, well, different.

The old Creator’s Club site is, indeed gone, along with developer.windowsphone.com (the previous Windows Phone Developer portal). Both of these sites have been replaced by the App Hub, a new site featuring a cleaner, more navigable design to enable you to find the downloads, samples, tutorials, and articles you’re looking for to complete your game or application for either (or both!) Xbox 360 or Windows Phone. I, personally, like simplification!

There are also a number of new forums to explore, and the old Creator’s Club forum content seems to have made the transition intact.

Log in with your Windows LIVE ID, as before… and get to it!  I look forward to seeing your creations on the Xbox 360 and Windows Phone marketplaces!

Making the Zune HD Sparkle with XNA Game Studio 3.1 – Part 1

Introduction

This article explores using XNA Game Studio to access the two primary forms of user input on the Zune HD: the multitouch screen, and the accelerometer. We’ll do this by building a small demo that allows the user to create sparkles by touching the screen, and to move them around by tilting the device.

Over the course of this tutorial, the following subjects will be covered:

  • Multitouch input
  • Accelerometer input
  • Animating blended sprites
  • A simple UI  (in part two)

I won’t be going over how to create a new XNA game project, nor will I describe how to add textures using the Content Pipeline. I assume that the reader has read enough about Game Studio to know how to do these things already. If you haven’t, I suggest downloading XNA Game Studio (a link is provided below) and going through the first tutorial provided in the Game Studio documentation.

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