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	<title>Comments on: Making the Zune HD Sparkle with XNA Game Studio 3.1 &#8211; Part 2</title>
	<atom:link href="http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-2/</link>
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		<title>By: ndineshhere</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-2/comment-page-1/#comment-19</link>
		<dc:creator>ndineshhere</dc:creator>
		<pubDate>Fri, 24 Dec 2010 16:38:23 +0000</pubDate>
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		<description>Hi eron,
thanks for your reply. yes i am using game studio 3.1. i will find out whether the user has swiped the screen, but how to make the entire screen slide away??
how to slide away and slide back? i have to increment the y corordinate a little by little, or is there any other way?
Thanks,
dinesh</description>
		<content:encoded><![CDATA[<p>Hi eron,<br />
thanks for your reply. yes i am using game studio 3.1. i will find out whether the user has swiped the screen, but how to make the entire screen slide away??<br />
how to slide away and slide back? i have to increment the y corordinate a little by little, or is there any other way?<br />
Thanks,<br />
dinesh</p>
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		<title>By: ndineshhere</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-2/comment-page-1/#comment-18</link>
		<dc:creator>ndineshhere</dc:creator>
		<pubDate>Fri, 17 Dec 2010 16:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstrys.com/?p=28#comment-18</guid>
		<description>&lt;a href=&quot;#comment-17&quot; rel=&quot;nofollow&quot;&gt;@Eron &lt;/a&gt; 
Hi eron, 
thanks for your reply. yes i am using game studio 3.1. i will find out whether the user has swiped the screen, but how to make the entire screen slide away??

how to slide away and slide back? i have to increment the y corordinate a little by little, or is there any other way?

Thanks,
dinesh</description>
		<content:encoded><![CDATA[<p><a href="#comment-17" rel="nofollow">@Eron </a><br />
Hi eron,<br />
thanks for your reply. yes i am using game studio 3.1. i will find out whether the user has swiped the screen, but how to make the entire screen slide away??</p>
<p>how to slide away and slide back? i have to increment the y corordinate a little by little, or is there any other way?</p>
<p>Thanks,<br />
dinesh</p>
]]></content:encoded>
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		<title>By: Eron</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-2/comment-page-1/#comment-17</link>
		<dc:creator>Eron</dc:creator>
		<pubDate>Mon, 13 Dec 2010 20:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstrys.com/?p=28#comment-17</guid>
		<description>Since you&#039;re responding to my Zune article, I assume that you&#039;re using Game Studio 3.1 with the Zune HD extensions.

In this case, you could move the entire instructions screen along with the user&#039;s touch input movement.  If the user moves beyond a certain threshhold (for instance, 1/3 of the screen), you might simply have the entire screen slide away and resume gameplay. If the threshhold was not reached, you could have the instructions screen slide back so it covers the entire screen again.

In Game Studio 4.0 (used for Windows Phone 7 development), XNA Game Studio introduces support for &lt;a href=&quot;http://msdn.microsoft.com/en-us/library/ff827740.aspx&quot; rel=&quot;nofollow&quot;&gt;gestures&lt;/a&gt;, which makes this even easier. Unfortunately, only XNA Game Studio 3.1 is supported for Zune HD development.</description>
		<content:encoded><![CDATA[<p>Since you&#8217;re responding to my Zune article, I assume that you&#8217;re using Game Studio 3.1 with the Zune HD extensions.</p>
<p>In this case, you could move the entire instructions screen along with the user&#8217;s touch input movement.  If the user moves beyond a certain threshhold (for instance, 1/3 of the screen), you might simply have the entire screen slide away and resume gameplay. If the threshhold was not reached, you could have the instructions screen slide back so it covers the entire screen again.</p>
<p>In Game Studio 4.0 (used for Windows Phone 7 development), XNA Game Studio introduces support for <a href="http://msdn.microsoft.com/en-us/library/ff827740.aspx" rel="nofollow">gestures</a>, which makes this even easier. Unfortunately, only XNA Game Studio 3.1 is supported for Zune HD development.</p>
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	<item>
		<title>By: ndineshhere</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-2/comment-page-1/#comment-16</link>
		<dc:creator>ndineshhere</dc:creator>
		<pubDate>Sun, 12 Dec 2010 16:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstrys.com/?p=28#comment-16</guid>
		<description>Hi..

followed your tutorial word by word and made it to work.. i am very very happy :).. Thanks a lot, i learned very much..

I need one help, how can i make the instructions screen to come and go in a sliding manner, like the screensaver.. u want the user to swipe out the instructions screen to top. how to do that?

Thanks once again,
Dinesh</description>
		<content:encoded><![CDATA[<p>Hi..</p>
<p>followed your tutorial word by word and made it to work.. i am very very happy <img src='http://www.abstrys.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .. Thanks a lot, i learned very much..</p>
<p>I need one help, how can i make the instructions screen to come and go in a sliding manner, like the screensaver.. u want the user to swipe out the instructions screen to top. how to do that?</p>
<p>Thanks once again,<br />
Dinesh</p>
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