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	<title>Comments on: Making the Zune HD Sparkle with XNA Game Studio 3.1 &#8211; Part 1</title>
	<atom:link href="http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-1/</link>
	<description>Writing, game development, and other enigmatic esoterica.</description>
	<lastBuildDate>Fri, 28 Jan 2011 16:13:58 +0000</lastBuildDate>
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		<title>By: Tweets that mention Making the Zune HD Sparkle with XNA Game Studio 3.1 – Part 1 -- Topsy.com</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-1/comment-page-1/#comment-20</link>
		<dc:creator>Tweets that mention Making the Zune HD Sparkle with XNA Game Studio 3.1 – Part 1 -- Topsy.com</dc:creator>
		<pubDate>Fri, 28 Jan 2011 16:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstrys.com/?p=5#comment-20</guid>
		<description>[...] This post was mentioned on Twitter by Help software, Alex Campos Magencio. Alex Campos Magencio said: Accelerometer usage and fading effect sample http://bit.ly/ejNpUw #wp7dev #xna [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Help software, Alex Campos Magencio. Alex Campos Magencio said: Accelerometer usage and fading effect sample <a href="http://bit.ly/ejNpUw" rel="nofollow">http://bit.ly/ejNpUw</a> #wp7dev #xna [...]</p>
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		<title>By: Eron</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-1/comment-page-1/#comment-15</link>
		<dc:creator>Eron</dc:creator>
		<pubDate>Mon, 22 Nov 2010 22:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstrys.com/?p=5#comment-15</guid>
		<description>Ah, yes--thanks for catching that!  I forgot to include that in the code snippets in the article... I&#039;ll fix this shortly.  In the downloadable source-code, you&#039;ll see that I did this in the Game1 constructor.  ;)</description>
		<content:encoded><![CDATA[<p>Ah, yes&#8211;thanks for catching that!  I forgot to include that in the code snippets in the article&#8230; I&#8217;ll fix this shortly.  In the downloadable source-code, you&#8217;ll see that I did this in the Game1 constructor.  <img src='http://www.abstrys.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: xav_wordpress</title>
		<link>http://www.abstrys.com/2010/02/making-the-zune-hd-sparkle-with-xna-game-studio-3-1-part-1/comment-page-1/#comment-14</link>
		<dc:creator>xav_wordpress</dc:creator>
		<pubDate>Sat, 20 Nov 2010 21:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.abstrys.com/?p=5#comment-14</guid>
		<description>Very nice app to get started, clever use of the Flare image, thanks for the tutorial !

However i had to add this line : 
            sparkles = new List();
in the Initialize method in order to running the app.</description>
		<content:encoded><![CDATA[<p>Very nice app to get started, clever use of the Flare image, thanks for the tutorial !</p>
<p>However i had to add this line :<br />
            sparkles = new List();<br />
in the Initialize method in order to running the app.</p>
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